Edicts

Holiday Edicts

Per Year Loyalty Consumption
None -1 +0
1 +1 +1
6 +2 +2
12 +3 +4
24 +4 +8

Promotion Edicts

Promotion Level Stability Consumption
None -1 +0
Token +1 +1
Standard +2 +2
Aggressive +3 +4
Expansionist +4 +8

Taxation Edicts

Tax Level Economy Loyalty
None +0 +1
Light +1 -1
Normal +2 -2
Heavy +3 -4
Overwhelming +4 -8

Improvement Edicts

Kingdom Size New Settlements1 New Buildings2 Terrain Improvements Hex Claims
01–10 1 1 2 1
11–25 1 2 3 2
26–50 1 5 5 3
51–100 2 10 7 4
101–200 3 20 9 8
201+ 4 No limit 12 12

1 Instead of creating a new settlement, your kingdom may create a new army unit (see Mass Combat, starting on page 234), expand or equip an existing army unit, or bring an existing army unit back to full strength.
2 Upgrading a building (for example, from a Shrine to a Temple) or destroying a building counts toward this limit. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against this number.

Edicts

Kingmaker MorganWilliams