Khranzer Kraken-Mouth

Description:

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Khranzer Kraken-Mouth
Male Half-Orc Alchemist (Grenadier) 2
CN Medium Humanoid (human, orc)
Init 4; Senses darkvision 60 ft.; Perception +5


Defense

AC 18, touch 13, flat-footed 15 (3 armor, 3 Dex, +2 natural)
hp 17 (2d8
2)
Fort 5, Ref 8, Will 1

Offense

Speed 20 ft.
Ranged Bomb +6 (1d6
6 Fire/x2) and
   Heavy crossbow 5 (1d10/19-20/x2) and
   Longbow +5 (1d8-2/x3)
Special Attacks bomb 1d6
6 (7/day) (dc 16), discoveries (explosive bomb)
Alchemist (Grenadier) Spells Prepared (CL 2):
1 (4/day) Expeditious Retreat, Comprehend Languages, Disguise Self, Targeted Bomb Admixture

Statistics

Str 7, Dex 19, Con 12, Int 20, Wis 10, Cha 7
Base Atk 1; CMB -1; CMD 12
Feats Martial Weapon Proficiency (Longbow), Splash Weapon Mastery, Throw Anything
Traits Bandit (River Kingdoms) (Stealth)
Skills Acrobatics +1 (-3 jump), Appraise +10, Climb -5, Craft (alchemy) +10 (
12 to create alchemical items), Disable Device 6, Escape Artist +1, Fly +1, Knowledge (arcana) +10, Knowledge (nature) +10, Perception +5 (7 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Ride 1, Sleight of Hand +6, Spellcraft +9, Stealth +7, Survival +4, Swim -5 Modifiers alchemy +2, scavenger
Languages Abyssal, Common, Draconic, Giant, Gnoll, Goblin, Orc
SQ alchemical weapon (move action), mutagen (dc 16), poisoning (standard action), precise bombs
Combat Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC, Alchemist’s fire (3); Other Gear Masterwork Studded leather armor, Heavy crossbow, Longbow, 313 GP, 5 SP

TRACKED RESOURCES

Alchemist’s fire – 0/3
Bomb 1d6
6 (7/day) (DC 16) (Su) – 0/7
Mutagen: 4 DEX, -2 WIS, +2 Nat AC – 0/1

Special Abilities

Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bandit (River Kingdoms) (Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Bomb 1d6
6 (7/day) (DC 16) (Su) Thrown Splash Weapon deals 1d6+6 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Mutagen (DC 16) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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Bio:

Khranzer Kraken-Mouth

Kingmaker MorganWilliams